![]() ▓ Undo / Redo the applied changes per object. ▓ Visualize the changes before actually applying them. ▓ Packs everything in a convenient inspector window that pops up right under the components hierarchy. ▓ Allows preserving certain areas of the model up to specified levels, while simplifying rest of the model normally. ▓ Options to preserve UV Seams, UV Foldovers and Border Edges. ▓ Allows mass generation of LODs for multiple selected objects at once. ![]() Doesn't suffer with the common problems of texture atlases like texture bleeding, resolution limitation and no tiled texture support. Only supports the Standard Shader (Specular and Non Specular setup) ![]() ▓ Combine Materials using Texture Arrays. ▓ Combine both Static and Skinned meshes. ▓ Supports simplifying complex nested object hierarchies as well as objects with sub-meshes and multiple materials. ▓ Supports simplifying both skinned and static meshes as well as meshes with 16 bit and 32 bit index formats. Use the full features of the tool in editor mode without writing even a single line of code. ▓ Supports mesh simplification on the fly with a powerful runtime API. ▓ Mesh simplification, Automatic LOD generation, Mesh combining and Material combining in one package.
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